Closes#15957
The core problem: `handleChange` calls `setDraftValue`, but when blur
fires, `handleClickOutside` runs in the same event turn and uses
the `draftValue` captured in its closure from the last render. React
hasn’t re-rendered yet, so that captured `draftValue` is stale. Recoil
atom writes are synchronous, but the render that would update the
closure happens on the next turn.
I considered deferring `handleClickOutside` to the next tick
(setTimeout/Promise), but that’s a timing hack: it makes focus/blur
ordering unpredictable (inline cells, tables, other listeners), risks
double triggers, and can fire after unmount. Another option was to
duplicate the `handleChange` logic inside `handleClickOutside`
(screenshot), but that defeats having draft state in one place.
<p align="center">
<img width="496" height="332" alt="const nextSecondaryLinks =
updatedLinks slice (1);"
src="https://github.com/user-attachments/assets/638e2bcf-871b-4b53-9124-c8489c5db530"
/>
</p>
The clean solution is to read the current draft from a Recoil snapshot
at call time inside `handleClickOutside`. Snapshot reads pull the latest
atom value (including synchronous `setDraftValue` that just ran) even
before a re-render occurs, so they’re not subject to the stale closure.
That way, blur uses the up-to-date draft without timing hacks or
duplicated logic.
MultiItemFieldInput is used in four places. Each of them contains the
updated code.