7c373ddad6
* Configure biome * Fix companion build * fix: remove generated files from formatter ignore list to enable proper formatting Co-Authored-By: Volnei Munhoz <volnei.munhoz@gmail.com> * fix: add explicit stripe dependency to @calcom/features to fix type resolution Co-Authored-By: Volnei Munhoz <volnei.munhoz@gmail.com> * fix: rename const require to nodeRequire in generate-swagger.ts to avoid TypeScript reserved identifier conflict Co-Authored-By: Volnei Munhoz <volnei.munhoz@gmail.com> * fix: add guard for document in makeBodyVisible to prevent test environment teardown errors Co-Authored-By: Volnei Munhoz <volnei.munhoz@gmail.com> * fix: replace ESLint with Biome CLI in embed-code-generator.e2e.ts Co-Authored-By: Volnei Munhoz <volnei.munhoz@gmail.com> * fix: address cubic review comments - Fix invalid --reporter-path Biome CLI option by using shell redirection - Fix packages/lib lint report filename (app-store.json -> lib.json) - Add typescript-eslint and eslint back to companion for lint:react-compiler - Add missing restricted import rules to biome.json: - packages/lib: add ../trpc/** and @trpc/server restrictions - packages/trpc: add ../apps/web/** restriction Co-Authored-By: Volnei Munhoz <volnei.munhoz@gmail.com> * chore: regenerate companion bun.lock after adding eslint dependencies Co-Authored-By: Volnei Munhoz <volnei.munhoz@gmail.com> * Remove remaining eslint things * add tailwind directives --------- Co-authored-by: Devin AI <158243242+devin-ai-integration[bot]@users.noreply.github.com>
How to build an App using the CLI
Refer to https://developer.cal.com/guides/how-to-build-an-app
TODO
- Merge app-store:watch and app-store commands; introduce app-store --watch
- An app created through CLI should be able to completely skip API validation for testing purposes. Credentials should be created with no API specified specific to the app. It would allow us to test any app end to end not worrying about the corresponding API endpoint.
- Someone can add wrong directory name(which doesn't satisfy slug requirements) manually. How to handle it.
- Allow editing and updating app from the cal app itself - including assets uploading when developing locally.
- Follow the App Contribution Guidelines