import { Canvas, Meta, Story, ArgsTable } from '@storybook/addon-docs';
import { Examples, Example, Note, Title, VariantsTable, VariantColumn, RowTitles, CustomArgsTable} from '@calcom/storybook/components'
import { Plus, X } from '../icon';
import { Button } from './Button';

<Meta title="UI/Button" component={Button} />

<Title title="Buttons" suffix="Brief" subtitle="Version 2.0 — Last Update: 22 Aug 2022"/>


## Definition
Button are clickable elements that initiates user actions. Labels in the button guide users to what action will occur when the user interacts with it.

## Structure

<CustomArgsTable of={Button} />


<Examples title="Button style" footnote={
  <ul>
  <li>Primary: Signals most important actions at any given point in the application.</li>
  <li>Secondary: Gives visual weight to actions that are important</li>
  <li>Minimal: Used for actions that we want to give very little significane to</li>
  </ul>
}>
  <Example title="Primary">
    <Button className="sb-fake-pseudo--focus">Button text</Button>
  </Example>
  <Example title="Secondary">
    <Button color="secondary">Button text</Button>
  </Example>
  <Example title="Minimal">
    <Button color="minimal">Button text</Button>
  </Example>
</Examples>

<Examples title="State">
  <Example title="Default">
    <Button>Button text</Button>
  </Example>
  <Example title="Hover">
      <Button className="sb-pseudo--hover">Button text</Button>
  </Example>
  <Example title="Focus">
    <Button className="sb-pseudo--focus">Button text</Button>
  </Example>
  <Example title="Disabled">
    <Button disabled>Button text</Button>
  </Example>
  <Example title="Loading">
    <Button loading>Button text</Button>
  </Example>
</Examples>

<Examples title="Icons">
  <Example title="Default">
    <Button>Button text</Button>
  </Example>
  <Example title="Icon left">
      <Button StartIcon={Plus}>Button text</Button>
  </Example>
  <Example title="Icon right">
    <Button EndIcon={Plus}>Button text</Button>
  </Example>
</Examples>

<Examples title="Icons">
  <Example title="Icon Normal">
      <Button StartIcon={X} variant="icon" size="base" color="minimal"></Button>
  </Example>
  <Example title="Icon Small">
      <Button StartIcon={X} variant="icon" size="sm" color="minimal"></Button>
  </Example>
   <Example title="Icon Loading">
      <Button StartIcon={X} variant="icon" size="sm" color="minimal" loading></Button>
  </Example>
</Examples>

## Anatomy
Button are clickable elements that initiates user actions. Labels in the button guide users to what action will occur when the user interacts with it.

## Usage

<Note>In general, there should be only one Primary button in any application context</Note>
<Note>Aim to use maximum 2 words for the button label. Button size can be flexible based on the visual hierarchy and devices. </Note>
<Note>Hover state variant for Mobile button is an option for assistive device.</Note>

<Title offset title="Buttons" suffix="Variants" />


<Canvas>
  <Story name="All variants">
    <VariantsTable titles={['Primary', 'Secondary', 'Minimal', 'Destructive',"Icon"]} columnMinWidth={150}>
      <VariantRow variant="Default">
        <Button>Button text</Button>
        <Button color="secondary">Button text</Button>
        <Button color="minimal">Button text</Button>
        <Button color="destructive">Button text</Button>
        <Button color="destructive" variant="icon" StartIcon={X}></Button>
      </VariantRow>
      <VariantRow variant="Hover">
        <Button className="sb-pseudo--hover">Button text</Button>
        <Button className="sb-pseudo--hover" color="secondary">Button text</Button>
        <Button className="sb-pseudo--hover" color="minimal">Button text</Button>
        <Button className="sb-pseudo--hover" color="destructive">Button text</Button>
        <Button className="sb-pseudo--hover" color="destructive" variant="icon" StartIcon={X}></Button>
      </VariantRow>
      <VariantRow variant="Focus">
        <Button className="sb-pseudo--focus">Button text</Button>
        <Button className="sb-pseudo--focus" color="secondary">Button text</Button>
        <Button className="sb-pseudo--focus" color="minimal">Button text</Button>
        <Button className="sb-pseudo--focus" color="destructive">Button text</Button>
        <Button className="sb-pseudo--focus" color="destructive" variant="icon" StartIcon={X}></Button>
      </VariantRow>
      <VariantRow variant="Loading">
        <Button loading>Button text</Button>
        <Button loading color="secondary">Button text</Button>
        <Button loading color="minimal">Button text</Button>
        <Button loading color="destructive">Button text</Button>
        <Button loading color="destructive" variant="icon" StartIcon={X}></Button>
      </VariantRow>
      <VariantRow variant="Disabled">
        <Button disabled>Button text</Button>
        <Button disabled color="secondary">Button text</Button>
        <Button disabled color="minimal">Button text</Button>
        <Button disabled color="destructive">Button text</Button>
        <Button disabled color="minimal" variant="icon" StartIcon={X}></Button>
      </VariantRow>
    </VariantsTable>
  </Story>
</Canvas>
